// -------------------------------------------------
// BlinKit - BlinKit Library
// -------------------------------------------------
//   File Name: HTMLAreaElement.cpp
// Description: HTMLAreaElement Class
//      Author: Ziming Li
//     Created: 2021-07-30
// -------------------------------------------------
// Copyright (C) 2021 MingYang Software Technology.
// -------------------------------------------------

/*
 * Copyright (C) 1999 Lars Knoll (knoll@kde.org)
 *           (C) 1999 Antti Koivisto (koivisto@kde.org)
 * Copyright (C) 2004, 2005, 2006, 2009, 2011 Apple Inc. All rights reserved.
 *
 * This library is free software; you can redistribute it and/or
 * modify it under the terms of the GNU Library General Public
 * License as published by the Free Software Foundation; either
 * version 2 of the License, or (at your option) any later version.
 *
 * This library is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
 * Library General Public License for more details.
 *
 * You should have received a copy of the GNU Library General Public License
 * along with this library; see the file COPYING.LIB.  If not, write to
 * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
 * Boston, MA 02110-1301, USA.
 */

#include "./HTMLAreaElement.h"

#include "blinkit/blink/renderer/core/HTMLNames.h"
#include "blinkit/blink/renderer/core/dom/element_traversal.h"
#include "blinkit/blink/renderer/core/html/HTMLImageElement.h"
// BKTODO: #include "core/html/HTMLMapElement.h"
#include "blinkit/blink/renderer/core/layout/layout_image.h"
#include "blinkit/blink/renderer/core/layout/LayoutView.h"
#include "blinkit/blink/renderer/platform/LengthFunctions.h"
#include "blinkit/blink/renderer/platform/graphics/Path.h"
#include "blinkit/blink/renderer/platform/transforms/AffineTransform.h"

namespace blink {

using namespace HTMLNames;

inline HTMLAreaElement::HTMLAreaElement(Document& document)
    : HTMLAnchorElement(areaTag, document)
    , m_lastSize(-1, -1)
    , m_shape(Unknown)
{
}

// An explicit empty destructor should be in HTMLAreaElement.cpp, because
// if an implicit destructor is used or an empty destructor is defined in
// HTMLAreaElement.h, when including HTMLAreaElement.h, msvc tries to expand
// the destructor and causes a compile error because of lack of blink::Path
// definition.
HTMLAreaElement::~HTMLAreaElement()
{
}

DEFINE_NODE_FACTORY(HTMLAreaElement)

void HTMLAreaElement::parseAttribute(const QualifiedName& name, const AtomicString& oldValue, const AtomicString& value)
{
    ASSERT(false); // BKTODO:
#if 0
    if (name == shapeAttr) {
        if (equalIgnoringCase(value, "default"))
            m_shape = Default;
        else if (equalIgnoringCase(value, "circle"))
            m_shape = Circle;
        else if (equalIgnoringCase(value, "poly"))
            m_shape = Poly;
        else if (equalIgnoringCase(value, "rect"))
            m_shape = Rect;
        invalidateCachedRegion();
    } else if (name == coordsAttr) {
        m_coords = parseHTMLAreaElementCoords(value.string());
        invalidateCachedRegion();
    } else if (name == altAttr || name == accesskeyAttr) {
        // Do nothing.
    } else {
        HTMLAnchorElement::parseAttribute(name, oldValue, value);
    }
#endif
}

void HTMLAreaElement::invalidateCachedRegion()
{
    m_lastSize = LayoutSize(-1, -1);
}

bool HTMLAreaElement::pointInArea(LayoutPoint location, const LayoutSize& containerSize)
{
    if (m_lastSize != containerSize) {
        m_region = adoptPtr(new Path(getRegion(containerSize)));
        m_lastSize = containerSize;
    }

    return m_region->contains(FloatPoint(location));
}

Path HTMLAreaElement::computePath(const LayoutObject* obj) const
{
    if (!obj)
        return Path();

    // FIXME: This doesn't work correctly with transforms.
    FloatPoint absPos = obj->localToAbsolute();

    // Default should default to the size of the containing object.
    LayoutSize size = m_lastSize;
    if (m_shape == Default)
        size = obj->absoluteClippedOverflowRect().size();

    Path p = getRegion(size);
    float zoomFactor = obj->style()->effectiveZoom();
    if (zoomFactor != 1.0f) {
        AffineTransform zoomTransform;
        zoomTransform.scale(zoomFactor);
        p.transform(zoomTransform);
    }

    p.translate(toFloatSize(absPos));
    return p;
}

LayoutRect HTMLAreaElement::computeRect(const LayoutObject* obj) const
{
    return enclosingLayoutRect(computePath(obj).boundingRect());
}

Path HTMLAreaElement::getRegion(const LayoutSize& size) const
{
    if (m_coords.isEmpty() && m_shape != Default)
        return Path();

    LayoutUnit width = size.width();
    LayoutUnit height = size.height();

    // If element omits the shape attribute, select shape based on number of coordinates.
    Shape shape = m_shape;
    if (shape == Unknown) {
        if (m_coords.size() == 3)
            shape = Circle;
        else if (m_coords.size() == 4)
            shape = Rect;
        else if (m_coords.size() >= 6)
            shape = Poly;
    }

    Path path;
    switch (shape) {
    case Poly:
        if (m_coords.size() >= 6) {
            int numPoints = m_coords.size() / 2;
            path.moveTo(FloatPoint(minimumValueForLength(m_coords[0], width).toFloat(), minimumValueForLength(m_coords[1], height).toFloat()));
            for (int i = 1; i < numPoints; ++i)
                path.addLineTo(FloatPoint(minimumValueForLength(m_coords[i * 2], width).toFloat(), minimumValueForLength(m_coords[i * 2 + 1], height).toFloat()));
            path.closeSubpath();
        }
        break;
    case Circle:
        if (m_coords.size() >= 3) {
            Length radius = m_coords[2];
            float r = std::min(minimumValueForLength(radius, width).toFloat(), minimumValueForLength(radius, height).toFloat());
            path.addEllipse(FloatRect(minimumValueForLength(m_coords[0], width).toFloat() - r, minimumValueForLength(m_coords[1], height).toFloat() - r, 2 * r, 2 * r));
        }
        break;
    case Rect:
        if (m_coords.size() >= 4) {
            float x0 = minimumValueForLength(m_coords[0], width).toFloat();
            float y0 = minimumValueForLength(m_coords[1], height).toFloat();
            float x1 = minimumValueForLength(m_coords[2], width).toFloat();
            float y1 = minimumValueForLength(m_coords[3], height).toFloat();
            path.addRect(FloatRect(x0, y0, x1 - x0, y1 - y0));
        }
        break;
    case Default:
        path.addRect(FloatRect(0, 0, width.toFloat(), height.toFloat()));
        break;
    case Unknown:
        break;
    }

    return path;
}

HTMLImageElement* HTMLAreaElement::imageElement() const
{
    ASSERT(false); // BKTODO:
#if 0
    if (HTMLMapElement* mapElement = Traversal<HTMLMapElement>::firstAncestor(*this))
        return mapElement->imageElement();
#endif
    return nullptr;
}

bool HTMLAreaElement::isKeyboardFocusable() const
{
    return isFocusable();
}

bool HTMLAreaElement::isMouseFocusable() const
{
    return isFocusable();
}

bool HTMLAreaElement::layoutObjectIsFocusable() const
{
    HTMLImageElement* image = imageElement();
    if (!image || !image->layoutObject() || image->layoutObject()->style()->visibility() != VISIBLE)
        return false;

    return supportsFocus() && Element::tabIndex() >= 0;
}

void HTMLAreaElement::setFocus(bool shouldBeFocused)
{
    if (focused() == shouldBeFocused)
        return;

    HTMLAnchorElement::setFocus(shouldBeFocused);

    HTMLImageElement* imageElement = this->imageElement();
    if (!imageElement)
        return;

    LayoutObject* layoutObject = imageElement->layoutObject();
    if (!layoutObject || !layoutObject->isImage())
        return;

    toLayoutImage(layoutObject)->areaElementFocusChanged(this);
}

void HTMLAreaElement::updateFocusAppearance(SelectionBehaviorOnFocus selectionBehavior)
{
    if (!isFocusable())
        return;

    if (HTMLImageElement* imageElement = this->imageElement())
        imageElement->updateFocusAppearance(selectionBehavior);
}

}
